Free Trader Complete Omnibus Read online




  Free Trader

  Books 1-9

  Craig Martelle

  Contents

  Free Trader

  Dedication

  Acknowledgments

  Volume 1

  1 - Ass

  2 –Binghamton

  3 - Detour

  4 – A New Goal

  5 – A New Plan

  6 – Cameron

  7 – Upset the Trade

  8 - Jail

  9 – Run!

  10 – Not Going

  11 – Good Hunt, Bad Hunt

  12 – Smoked Venison

  13 – A Cold-water Surprise

  14 –Like an Eagle

  15 – The Hawkoid

  16 – Grasslands

  17 – ‘They come’

  18 – Now They’re Three

  19 – Lift the Dark Cloud

  20 - Saffrimander

  21 – Running from the Fight

  22 – The Caravan Rests

  23 – Heading South

  24 – Other Hawkoids

  25 – Hawkoid Disdain

  26 – The Camp before the Storm

  27 – Bonding

  28 – The Pain of the Great Desert

  29 – Healing Time

  30 – The Plunge

  31 – Into the Great Desert

  32 – Moment of Truth

  33 – Half Way

  34 – The Tortoid

  35 – A Rough Night

  36 - No More Water For You

  37 – Tonight’s the Night

  38 – Preparing for the Oasis

  39 – Just a Scratch

  40 – The Oasis Pacified

  41 – It Sucks

  42 – The Lake

  43 – Development Unit

  44 – Distance Check

  45 – Moving On

  46 – Oasis Zero Two

  47 - Restored

  48 - Hope

  49 – Oasis Zero One

  50 – Dinner Awaits

  51 – Repair Shed

  52 – A Venison Meat Pie, Please

  53 – Masters of Water

  54 - Feeding

  55 – Get Up

  56 – Puke

  57 - Endless Questions

  58 - Maps

  59 – Feeling Bad

  60 – Leaving the Great Desert Behind

  61 – She’s Hungry

  62 - Micah

  63 – Dinner Tales

  64 – The New Caravan

  65 – Everyone Adds Strength

  66 – You Really Should Have Talked

  67 – He’s a Pig

  68 – Freedom’s Taste

  69 – Helping the Village

  70 – Introducing a Friend

  71 – Villagers Prepare

  72 – The Road

  73 – The Lizard Men

  74 – A Celebration Like No Other

  75 – Safe Now, Safe Forever

  76 – Too Much Power

  77 – A New Oasis

  78 – What To Do

  79 – All of Us

  80 – Where You Go, We Follow

  81 – Nothing to Fear, Everything to Fear

  82 – Everything to Fear, Nothing to Fear

  83 – Leave or Stay?

  Volume 2

  1 – The Companions

  2 – The Power of Old Tech

  3 – Back to the Oasis

  4 – The Hologram

  5 – Sweet Suite

  6 - Peace

  7 – New Command Center

  8 – Two Become One

  9 – A New Dawn

  10 - Insight

  11 – The Next Move

  12 – Leave the Soft Life Behind

  13 – Waiting Productively

  14 – A Missing Tortoid

  15 – The Lizard Men Trade

  16 - Zalastar

  17 – Another Celebration

  18 – ‘shrooms

  19 – Setting Up the Trade

  20 – Learn to Hunt

  21 – Moving to Trade

  22 – Mushrooms for Tunics

  23 – A Bridge to the Future

  24 – Back in Village McCullough

  25 – Three Less in Charge

  26 – Clean It Up

  27 - Hope

  28 – The Last Brother

  29 – Masters of the World

  30 – Building Trust

  31 – Going West, No, East

  32 – Loading Up

  33 – Market Square: Open for Business

  34 - Karma

  35 – Mutie Birds

  36 – Treating Wounds

  37 – Continuing the Journey

  38 – Village Greentree

  39 - Bronwyn

  40 – Ear of the Amazonians

  41 – Lots to Trade

  42 – The Good Companions

  43 – A Growing Caravan

  44 – Village Coldstream

  45 – Never a Dull Turn

  46 - The Aurochs

  47 – Too Many People

  48 – An Injury and a Bond

  49 – Needing a Wagon

  50 – Trade!

  51 – Muties Attack

  52 – Through the Rainforest

  53 – New Sanctuary

  54 – Preparing to Fight a War

  55 – Building a Better Human

  56 – Contact

  57 – The Return Trip

  58 – The Fires Raged

  59 – Home

  60 – Dwyer

  61 – Next Leg of the Journey

  62 – The New Traders

  63 – Fighting to the Western Ocean

  64 – Heal

  65 – Westerly

  66 – The Western Ocean

  67 – Splitting

  68 – Hope and Fear

  69 – A Long Road Ahead

  70 – The Walk to Bliss

  71 – Traders’ Rest

  72 – River Crook

  73 – The Rescue

  74 – Settling In

  75 – The Traders Return

  76 – Trade Routes and More

  77 – New Sanctuary

  78 – Change Is Constant

  Volume 3

  1 – Setting The Stage

  2 – Triumphant Return

  3 – Time to Celebrate

  4 – Planning to Leave

  5 – Stream of Pain

  6 – River Crook

  7 – Westerly and Back

  8 – Run!

  9 – Ready to Fly

  10 – Transfer to the Traveler

  11 – Controlled Chaos

  12 – The Corridor

  13 – Crew Quarters

  14 – Deck 10: Livestock Level

  15 – Between Decks 9 & 10

  16 – Deck 9: Rainforest Level

  17 – A Better Plan

  18 – Monkey Crap

  19 – The Ramp to Deck 8

  20 – Entering Deck 8

  21 – Deck 8: Aft Garden Level

  22 – The Rabbit People

  23 – Forward, Ever Forward

  24 – Deck 3: Fore Garden Level

  25 – Deck 2: The Aviary

  26 – Nothing Trying to Kill Us

  27 – The Command Deck

  28 – Androids

  29 – Storage

  30 – Between Decks

  31 – A Break, A Plan

  32 – The Bridge

  33 – Crew Quarters

  34 – Dinner and a Show

  35 – We’re Doing This

  36 – Battle for the Bridge

  37 – Controlling the Bridge

  38 – Taking Control of the Ship

  39 – Hunting an Android
<
br />   40 – A Break

  41 – Aligning the Ship

  42 – The Ramp Between Decks

  43 – Trapped

  44 – D2-3, Subdeck 7, Radial Passage 140, Frame 8553

  45 – Androids and Their Traps

  46 – D2-3, Subdeck 5, Radial Passage 140, Frame 8687

  47 – Devolved

  48 – Alone and Afraid

  49 – Maintenance Subdeck

  50 – The Android Nexus

  51 – Cleaning Up and Moving On

  52 – A Blocked Door

  53 – The Cryo Shell

  54 – A Place to Rest Forever

  55 – What Isn’t Trying to Kill Us?

  56 – Wolfoids

  57 – Betrayal

  58 – Peace

  59 – The Survivors from Cygnus VI

  60 – The Return

  61 – Planet Vii

  62 – Heading Home

  63 – Battle for the Amazon Road

  Volume 4

  Humans and the Intelligent Creatures

  Hand drawn map of the southern region of Planet Vii.

  The Line Is Drawn

  War It Must Be

  An Old Evil Returns

  McCullough

  Expanding the Trade Route

  Settling the Refugees

  Snakes in the Grass

  The Road to Trent

  Hi, Mom

  There’s Nothing to Fear

  Dad’s Home and There’s Hell to Pay

  The Eastern Ocean Anchor

  Next Stop, Cornwall

  The Three Laws of Trade

  Seal the Deal

  The Aurochs

  The Great Southern Plains

  Recovery

  The Road to Sanctuary

  New Sanctuary

  Optics

  Intelligence

  Four Turns From Now…

  “Crap, More Androids…”

  The Wolfoid Rush

  D 9-10, Subdeck 4, Radial Passage 270,

  The Clone

  Yes, It Will Hurt

  The Lizard Men of the Rainforest Level

  A Run to the Village

  The Wolfoid Games

  Home to New Sanctuary

  War Comes Closer

  What’s the Intel?

  A Plan Starts to Take Shape

  Gear Up!

  Running North

  The Villages

  Race to Bliss

  No Road Ahead

  The Army Moves

  Fighting Their Way South

  Turns Melt Into Turns

  Running of the Bulls

  The Slog Ahead

  Setting up an Ambush

  Just a Little Farther

  The Herd

  Where Have You Been?

  Prepare to Attack

  Like We Belong Here

  Attack the Weakest

  The Overlords

  A Reunion Long Overdue

  Bronwyn

  Still Wet

  The Seven

  A New Normal

  Volume 5

  To the love of my life

  Acknowledgments

  Hand drawn map of the norther region of Planet Vii.

  Humans and the Intelligent Creatures

  A Helping Paw

  Seeing the Trade

  Back to New Sanctuary

  Meeting Old Friends

  Reunion at New Sanctuary

  A New Plan

  The Call of Old Tech

  Construction of Something Incredible

  Blooding the Pups

  Heading North

  Villages on the Ocean

  Into Devaney’s Barren

  The Wagon Exploded

  The Oasis

  Recovery

  The Heat

  A Refreshing Break

  Oasis 03 – Tiskanay’s Pause

  The Tortoise Consortium

  Taking the Plunge

  Whitehorse

  Everything’s Different, but the Same

  Cameron

  “There Will Be No Provincial Government”

  Ava

  The Warehouse

  Securing Cameron

  The Road to Jefferson City

  Can’t Abide an Outpost

  The Dark Clouds of War

  The Story of Jocelyn

  The Governor

  Jocelyn

  A New Governor

  The Power of Hope

  It’s a Man’s World

  Yowls, Nips, and Purrs

  Some Personal Business

  Missing ‘cats

  Race to Water

  One Down, Two to Go

  Another Sacrifice

  02, then 01, then…

  The South

  Volume 6

  Untitled

  Acknowledgments

  Humans and the Intelligent Creatures

  Raiders!

  River Crook

  The Beach

  Bad News

  Preparing for War with an Unknown Enemy

  Leaving New Sanctuary Behind

  A Rolling Stone Gathers Moss

  The Open Ocean

  An Ocean Voyage

  The Storm

  The Evil Ones

  All Ashore Who’s Going Ashore

  The Island

  The Professor

  An Unpleasant Surprise

  Together We Go

  Micah Ashore

  Bounder Ashore

  Strider Ashore

  Braden Awake

  Pik Ashore

  The Underground Complex

  Bounder and Ferrer to the Rescue

  Strider is Coming

  The Underground Complex

 

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